Tag: Character Illustration
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Award-Winning Innovation: Branding & Packaging for CogniToys
CogniToys represent a leap forward in educational play—the world’s first “smart toys” capable of engaging children in real-time, speech-based dialogue. Powered by the Friendgine platform, these toys aren’t just playthings; they are evolving learning companions. I was tasked with developing a visual language that felt both cutting-edge and approachable for families. My work on the…
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Timeless Play: “Little Miss Meow” for Schylling Toys
For over forty years, Schylling, Inc. has been a leader in creating timeless, high-quality toys. I had the pleasure of collaborating with their design team to develop “Little Miss Meow,” an original character-driven tea set that blends classic play patterns with a modern, charming aesthetic. My role focused on the character illustration and surface design,…
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Presidential Design: Commemorating History with the George Washington MIMOBOT
In honor of President’s Day 2013, Mimoco took a step back into the history books to launch the George Washington MIMOBOT. As part of our “Legends of MIMOBOT” line, the challenge was to take a figure typically seen on currency and oil paintings and reimagine him through a playful, modern lens. This project was a…
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Honoring a Legend: The Bruce Lee MIMOBOT for Mimoco
In 2012, Mimoco expanded its “Legends of MIMOBOT” series with the release of a figure that defined a genre: Bruce Lee. As the second legendary figure to join the collection, the goal was to capture the philosopher-martial artist’s fierce energy and iconic aesthetic within our signature tech canvas. Designing for the Bruce Lee estate required…
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Beyond the Stars: Translating the Mass Effect Universe for Mimoco
When BioWare launched Mass Effect 3, we had the incredible opportunity to bring the game’s deep lore and fan-favorite characters to life through the Mimoco platform. This wasn’t just about recreating portraits; it was about capturing the distinct “galactic” aesthetic of a world-class video game franchise. I led the character design process for the series,…




